Monday, September 30, 2013

7. Final character design & environment concept sketch

I'm going a slightly way on this project - since my primary interest is rendering and environments, I'm going to use my character as a prop and animate an environmental factor - in this case, dust collecting around the character. The character will be textured as a toy.

First, here's my finished character design:


Here's my environment concept sketch - just blocking out basic lighting and a touch of color at this point.

6. Post-crit character animation



Room for improvement:


  • There's still a lot of grain in my motion blur, and I'm not getting the best reflections on the legs. But I'm not unhappy with it.

Thursday, September 19, 2013

5. Rendered Animation


Room for improvement:


  • Gotta add some motion blur and reframe Camera 3.

Tuesday, September 17, 2013

4. Rendered character



My 'final' rendered model with texture. Liked the fur. It's pretty smooth when you use the software renderer.

Room for improvement:


  • Some metal/damage/interface detail around the leg sockets would be nice
  • I don't love the head plastic texture - I was going for the old beige computer case look, but since the head is the only part with that material, it might look odd
  • The wings aren't nearly as subtle as I'd like. They're transparent, and they have a nice rainbow reflection at the right angle....but the veins seem fuzzy to me.




4. A sketch from my sketchbook


I've got a lot of environments I'd like to do.

Sunday, September 8, 2013

Finished Model

 A quick render of the finished wasp medical drone model. Looking forward to rigging and texturing.


Thursday, September 5, 2013

2. Finished Character Design

Based on feedback from our group critique, I refined the syringe/stinger area of the wasp in a sketch.