I'm going a slightly way on this project - since my primary interest is rendering and environments, I'm going to use my character as a prop and animate an environmental factor - in this case, dust collecting around the character. The character will be textured as a toy.
First, here's my finished character design:
Here's my environment concept sketch - just blocking out basic lighting and a touch of color at this point.
Monday, September 30, 2013
6. Post-crit character animation
Room for improvement:
- There's still a lot of grain in my motion blur, and I'm not getting the best reflections on the legs. But I'm not unhappy with it.
Tuesday, September 24, 2013
Thursday, September 19, 2013
Tuesday, September 17, 2013
4. Rendered character
My 'final' rendered model with texture. Liked the fur. It's pretty smooth when you use the software renderer.
Room for improvement:
- Some metal/damage/interface detail around the leg sockets would be nice
- I don't love the head plastic texture - I was going for the old beige computer case look, but since the head is the only part with that material, it might look odd
- The wings aren't nearly as subtle as I'd like. They're transparent, and they have a nice rainbow reflection at the right angle....but the veins seem fuzzy to me.
Sunday, September 8, 2013
Thursday, September 5, 2013
2. Finished Character Design
Based on feedback from our group critique, I refined the syringe/stinger area of the wasp in a sketch.
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